Wednesday, May 6, 2020
The Function Of A Video Game - 751 Words
The function of a video game is to entertain billions of players around the world. This does not mean that they are good, some gamers are just so bliss sometimes not to realize how major of an influence an inanimate object has on them. This inquires the justification that games cause people to act in a distasteful manner. That means games are harmful to the human body and can cause side effects. They are unable to tell the difference between reality and videogames. This said games are evil because they cause people to hurt others and themselves. Also many controversies were caused because of videogame. As the average human people plays a videogame the amygdala(aggression) becomes very active, so active that it empowers premotor cortex which help us self-restraint. For example,ââ¬Å"60% of middle school boys and 40% of middle school girls who played at least one Mature-rated (M-rated) game hit or beat up someone, compared with 39% of boys and 14% of girls who did not play M-rated games.â⬠a fact gaven by procon.org showing that violence in games do add to a violence in a human being and it has been affecting other students that had done nothing wrong. Why do you think it is required even by law that their must be an indication if it is violent or not like at October 7,2005 when California passed the law that required violent videogames to include an 18 label. Further more, A 2015 peer-reviewed study found compelling evidence that the use of realistic controllers can have aShow MoreRelatedThe Effects Of Female Body Function On Video Games844 Words à |à 4 Pagesexplained h ow did female body function in video games work. Male and female are not fairly equal at all because ââ¬Å"through which women and girls look to determine their own worth and men and boys may use to form expectations of femalesâ⬠represents female charactersââ¬â¢ own worth have to depend on male expectations which is inequality due to sexual differences. Video games created male and female characters with different body image so players can start to judge the game just by looking at fake charactersRead MoreThe Effects of Video Games and Violence 1169 Words à |à 5 Pagescentury, video games have become quite an attraction among people of all ages and culture. A statistic showed that the age bracket for video gaming ranges from eight to forty year olds (Baran, 2012). With the (moving ahead or up) of technology, video games also have (moving ahead or up) in its interest in whats lifelike and real and (types of writing or art). The technologies allowed video games to become very fancy (or smart) and realistic. This type of (moving ahead or up) had brought the Video gamingRead MoreVideo Games and Sociological Theory Essay600 Words à |à 3 PagesVideo Games and Sociological Theory July 22, 2012 Video games have become as pervasive an aspect of our society as television, with many people spending more time playing video games than watching television. There are many perspectives with which to gauge videos gamesââ¬â¢ effect on society, from a functionalist, conflict or interactionist perspective. (Schaefer, 2011) Each of these sociological theories can provide a different view of video games, how they affect society and the subculturesRead MoreVideo Games Have A Negative Influence On Young People1376 Words à |à 6 Pagessociety often depicts video games to have a negative influence on young people. However, playing video games is more beneficial than people would think. Playing video games has many advantages, such as they help increase and develop cognitive functions, mental health, and more often than most they are educational. Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan, 2007. This book looks at the educational level of what video games have to teach us. GeeRead MoreVideo Games Enhance Cognitive Skills1372 Words à |à 6 PagesDespite video games being known for promoting anger and becoming addictive, it is shown that in recent studies some video games enhance cognitive skills. It is seen that action games enhance cognitive skills and that ââ¬Å"brain trainingâ⬠games do very little in improving these skills because of lack in critical features. In fairly recent studies about neuroplasticity in the brain, Daphne Bavelier and C. Shawn Green stumbled upon a discovery that certain participants were scoring well above averageRead MoreDo Violent Video Games Promote Teen Aggression and Violence? 670 Words à |à 3 Pagesteenagers playing video games and how it affects the youth mentally. Heavy consumption of violence video games does indeed stimulate a change reaction in the brain waves, but there is no hard evidence stating that those changes causes teenagers to act aggressively and violently. On the contrary, it is a popular beliefs that violence video games does indeed causes teenagers to displayed unpleasant behaviors and actions because that is what they learned and observed from the games. Therefore, parentsRead MoreHow Can Society Assist Successful Aging?1586 Words à |à 7 Pagesimprove a specific cognitive function. The following essay will address the question, how can brain training programs assist in successful ag ing? In particular, this essay will address this question with a specific look at ââ¬Ëprocessing speedââ¬â¢. Processing speed can be defined as the Speed of processing refers to the ââ¬Å"speed with which many processing operations can be executedâ⬠and how quickly an individual can respond to stimuli. Processing speed is an integral cognitive function and has an enormous effectRead MoreViolent Video Games Should Be Banned Essay1432 Words à |à 6 Pagesviolent video game become more and more advanced. The effects of media violence on video games has been increasing in peopleââ¬â¢s daily life. It is still be an issue and have a lot of debate on whether or not violent video games should be banned. In this essay, violent video games can be defined by RWJF Blog Team as those video game which represent violence as the best or only way to resolve conflict.( Pioneering ideas 2010). This essay will discussed by two reasons for violent video game shouldRead MoreVideo Gaming And High Performance Gamming Computers1201 Words à |à 5 Pagesthat of a movie. Along with games the hardware use to run those games has also evolved to some of the most advanced technologyââ¬â¢s we know. With this new hardware there are different type of systems classifications like consoles, and high performance gamming computers. Among these two classifications I believe the gamming pcââ¬â¢s are better than consoles. Here I am going to go over why I believe this based on price, functions available, control of functionality, choices of games, and community size. ToRead MoreResults And Selection Of Study Selection Process Essay1517 Words à |à 7 Pagesinstitutions, or were community-dwelling. Relevant conditions reported were dementia and MCI. However, the majority of participants were healthy older adults. The interventions utilised included the Nintendo WiiTM, Xbox 360, non-action video games, exergames, online game suites, exercise programs used on iPads, and cognitive training programs. Furthermore, the frequency of the interventions ranged from 3 to 24 weeks, and lasted 20 to 90 minutes per session. The outcome measures used included attention
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